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Video Peeks: GDC Level Design Workshop-Designing Celeste

Check it! I watch and rewatch a lot of videos to learn and get tips for whatever I am working on. Sometimes it is hard to judge whether a video is relevant to my interests or not. This will solve that problem for me and hopefully it will help someone else too. What This Video Is This video is about how the presenter (Matt Thorson) personally designed levels for Celest, how he leveraged playtesting and […]

Video Peeks: GDC-Everything You Need To Know About YouTubers But Were Afraid To Ask

Check it! I watch and rewatch a lot of videos to learn and get tips for whatever I am working on. Sometimes it is hard to judge whether a video is relevant to my interests or not. This will solve that problem for me and hopefully it will help someone else too. What This Video Is This video is about how indie game developers should interact with YouTubers. The presenter (Alex “BaerTaffy” Larrabee) is a […]

Video Peeks: GDC-Building Games That Can Be Understood at a Glance

Check it! I watch and rewatch a lot of videos to learn and get tips for whatever I am working on. Sometimes it is hard to judge whether a video is relevant to my interests or not. This will solve that problem for me and hopefully it will help someone else too. What This Video Is The title of this video is quite accurate. This presentation is about how the presenter (Zach Gage) designs games […]

Video Peeks: GDC-50 Game Camera Mistakes

Check it! I watch and rewatch a lot of videos to learn and get tips for whatever I am working on. Sometimes it is hard to judge whether a video is relevant to my interests or not. This will solve that problem for me and hopefully it will help someone else too. What This Video Is This video presentation is about camera mistakes other developers make and the problems this developer has overcome while working […]

Learning To Jump Before I Can Walk

Undertaking the new project, Project GearJump,  whose central mechanic is jumping lead me to a mad dash to learn as much as possible about that mechanic in other video games. It seems that this topic can be way broader than I initially thought! This post will cover the path I took and some of the things I learnt. Instead of going in depth into anything, I will provide the resources I used as they do […]

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