Year: 2017

Learning To Jump Before I Can Walk

Undertaking the new project, Project GearJump,  whose central mechanic is jumping lead me to a mad dash to learn as much as possible about that mechanic in other video games. It seems that this topic can be way broader than I initially thought! This post will cover the path I took and some of the things I learnt. Instead of going in depth into anything, I will provide the resources I used as they do […]

What To Use, What To Use!

This post is a little look into how and what I chose to make games in. I will make some criteria and critique a few game libraries and engines based on that criteria. If you are deciding what to use to create your stuff in hopefully this could help your decision process! If not, I hope at the very least It’s an interesting read. So we on the same page?….game libraries vs game engines. if […]

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